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OAuth Consumer. Enterprise SSO. You also need to fill in authentication credentials provided by the mobile backend, depending on how you have integrated the token issuer. The resulting authorization element might look something like this:.

HTTP Basic. In this scenario, the anonymous key is passed to MCS instead of an encoded user name and password combination. Permissions for operations such as accessing the network and finding the network state are controlled through permission settings in your application's manifest file, AndroidManifest.

These permissions are required:. Other permissions are optional. For example, the Analytics platform API uses location to provide detailed information about the usage and performance of your app. For more information about permissions in your Android application, see Android Manifest Permissions in the Google documentation. Add the permissions at the top of your AndroidManifest. For example, if you add the Notifications individual SDK library, you may also need to add a new broadcast receiver.

Description of the illustration downloadoreo. Accept the license agreement to proceed with the download of the system image for Android 8. Once the installation completes, click Finish and then click Next in the Select a system page. Create Environment Variables To function correctly, the Apache Cordova command-line interface that the Oracle JET command-line interface communicates with requires that you configure environment variables.

For Windows. Its eventListener parameter is an instance of type EventListener to receive updates. In-Widget Webview You can configure the link behavior in chat messages to allow users to access web pages from within the chat widget. The default text is DONE. The title is the URL of the web link that has been opened. Multi-Lingual Chat The Android SDK's native language support enables the chat widget to both detect a user's language and allow the user to select a preferred language from a dropdown menu in the header.

To enable this menu, define the multiLangChat property with an object containing the supportedLangs array, which is comprised of language tags lang and optional display labels label. Outside of this array, you can optionally set the default language with the primary key primary: 'en' in the following snippet.

When a user selects a language from this menu, the current conversation is reset, and a new conversation is started with the selected language. The language selected by the user persists across sessions in the same browser, so the user's previous language is automatically selected when the user revisits the skill through the page containing the chat widget. Here are some things to keep in mind when configuring multi-language support: You need to define a minimum of two languages to enable the dropdown menu to display.

If you omit the primary key, the widget automatically detects the language in the user profile and selects the Detect Language option in the menu. The label key is optional for the natively supported languages: fr displays as French in the menu, es displays as Spanish , and so on. Labels for the languages can be set more dynamically by passing the labels with the i18n setting.

This pattern allows setting labels for any language, supported or unsupported, and also allows translations of the label itself in different locales. While label is optional, if you've added a language that's not one of the natively supported languages, then you should add a label to identify the tag, especially when there is no i18n string for the language.

Share Menu Options By default, the share menu displays options for the following file types: visual media files images and videos audio files general files like documents, PDFs, and spreadsheets location.

Note: This configuration only applies when enableAttachment is set to true. FILE ; customItems. Speech Recognition Setting the enableSpeechRecognition feature flag to true enables the microphone button to display along with the send button whenever the user input field is empty. Speech recognition is utilized through the following methods: public static void startRecording IBotsSpeechListener listener public static void stopRecording public static boolean isRecording.

Note: This method is deprecated in Release Parameters: code — The status code message — The reason for closing the connection. It's parameter is speechData, the byte array of the recorded voice of user. Speech Synthesis The SDK has been integrated with speech synthesis to read the skill's message aloud when a new message is received from skill: Users can mute or unmute the skill's audio response using a button that's located in the header of the chat view.

You enable this feature by setting the enableSpeechSynthesis feature flag to true. You can set the preferred language that read the skill's messages aloud with the speechSynthesisVoicePreferences property.

This property enables a fallback when the device doesn't support the preferred language or voice. This method should be called in the onCreate method of an Activity to initialize the speech synthesis service. The initialization of speech synthesis service will be done when the SDK library initializes only if the enableSpeechSynthesis feature flag is set to true. Its text parameter is the text for the skill's message that's read aloud.

Returns true if the skill's response is currently being read aloud. This method is called in the onDestroy method of ConversationActivity. Parameter Description application The application. Note: This method was deprecated in Release Voice Visualizer When voice support is enabled enableSpeechRecognition true , the footer of the chat widget displays a voice visualizer, a dynamic visualizer graph that indicates the frequency level of the voice input.

The chat widget displays a voice visualizer when users click the voice icon. Note: Voice mode is indicated when the keyboard icon appears. Message Model To use features like headless mode and delegate, you need to understand both user and skill messages. Base Types These are the base types used in all messages sent from the user to the skill and vice versa. They are the building blocks of all messages. Attachment Location Action Card Message. Attachment Represents an attachment that's sent by the user.

Name Description Type Required? Location Represents a location object. Action An action represents something that the user can select. PostbackAction Sends a predefined postback back to the skill when the user selects an action. CallAction Requests the client to call a specified phone number on behalf of the user.

LocationAction Requests the client to ask for the user's location. Card Represents a single card in the message payload. Conversation Message All of the messages that are part of a conversation have the following structure: Name Description Type Required? Message Message is an abstract base type for all other messages. All messages extend it to provide some information. User Message Represents a message sent from the user to the skill.

User Text Message The simple text message that's sent to the server. User Postback Message The postback response message that's sent to the server.

User Attachment Message The attachment response message that's sent to the server. User Location Message The location response message that's sent to the server. Skill Message Represents the message sent from the skill to the user. Skill Text Message Represents a text message. Array No globalActions An array of global actions related to the text. Array No channelExtensions Identifies special types of text message payloads. Skill Attachment Message Represents an attachment message.

Name Description Type Required type The message type "attachment" Yes attachment The attachment sent Attachment Yes headerText The card's header text string No footerText the card's footer text string No actions An array of actions related to the text.

Array No. Skill Card Message Represents a set of choices that are displayed for the user, either horizontally as carousels or vertically as lists. Name Description Type Required type The message type "card" Yes layout Whether to display the messages horizontally or vertically.

Array Yes headerText The cards' header text string No actions An array of actions related to the text. Skill Raw Message Used when a component creates the channel-specific payload itself.

The code has the following format Description mediaType A valid media type Response items with the following attributes: type: "attachment" attachmentType: "file" or attachmentType: "image" Cards with imageUrl specified The media type of the attachment. If not specified, the media type will be resolved from the attachment URL.

The ID of the Oracle Android channel. The unique identifier for user. A randomly generated value. An instance of AuthenticationTokenProvider , which is used to generate a new token whenever the SDK needs to establish a new connection using a client authentication-enabled channel and when existing token is expired.

A field for disabling the button clicks on the messages that a user has already interacted with. Enables or disables the display of previous messages after the SDK has been re-initialized. Enables attachment sharing in the chat view. When set to true , extra headers are passed to the attachment upload requests to ensure that they can't be downloaded without passing a valid signed JWT token as an authorization header.

Enables the clear message button in the header of the chat view. Enables or disables new message notifications from the SDK when the chat application is running in the background. Enables the notification sound on new skill messages while the chat view is open. Enables the notification sound setting button in the chat view header.

Enables the speech recognition service to convert user voice to text messages. When enableSpeechRecognitionAutoSend is set to true the default , the user's speech response is automatically sent to the chat server and displays as a sent message in the chat window. Enables the skill's audio response button in the header of the chat view.

Enables the timestamp for messages. This flag, which is only applicable when enableSpeechSynthesis is true , determines whether the skill's audio response button will be active unmute by default initially, or muted. A user text message that's used to initiate a conversation. Initializes the user profile before the conversation starts. A field used to set link handler for opening links, either in a webview or a browser. An instance of type MessageModifierDelegate which is used to receive callbacks before certain events in the conversation.

Enables the chat widget to both detect a user's language and allow the user to select a preferred language from a dropdown menu in the header. An instance of the NotificationCustomizer class which is used to customize notifications received from SDK. Restricts the items that display in the share menu item and customizes the menu's icons and labels.

Enables the display of the skill's avatar icon beside the skill's messages. Enables the connection status to display in the chat view header. The expected locale of the user's speech that's used for voice recognition. Configures the language and voice that read the skill's messages aloud by taking a list of instances that are of type SpeechSynthesisSetting as its parameter.

Sets the subtitle of the chat view, which is displayed below the title on the chat view header. Formats the timestamps that display in the messages. Refer to the Android documentation for information about valid timestamp patterns.

If you enable timestamps by setting enableTimestamp to true , you can use set a relative timestamp that appears only on the latest message by setting timestampType: 'relative'.

Sets the title in the header of the chat view. Sets the number of seconds after which the typing indicator is automatically removed if the chat view has not yet received the response.

Sets the attributes of the in-widget webview, such as its size partial or full or customizations to the clear button. Sets the configuration settings for of the webview. The background color of the action and global action buttons. The background color for the view. The background color of the card messages and their action buttons. The color that's used for buttons and progress bars on the dialog window that is shown before clearing messages and while uploading attachments. The background color of the dialog window that is shown before clearing messages and while uploading attachments.

The text color that's used in error messages. The border and cursor color of the input field in the footer. The background color of the footer. The background color of the interactive buttons in the footer. The color of the inline send button that appears within the input field when enableSpeechRecognitionAutoSend is set to true. The background color of the input field in the footer.

The background color of the interactive buttons in the header. The text color of the action buttons on the card. The text color used for the description of the card. The text color used for the title of the card. The background color of the multi-language chat dropdown menu before the popup window opens. The background color of the multi-language chat dropdown menu after the popup window opens.

The border color of the multi-language chat dropdown menu items after the popup window opens. The text color used for the items in the multi-language chat dropdown menu. The text color for a selected item in the multi-language chat dropdown menu. The background color of status bar when the webview is opened. The background color of the in-widget webview header in the Redwood Theme mode. The primary branding color that's used for the background of the skill's message and for the background of the interactive buttons in the footer.

The color that's used in the status bar. The dark variant of primary color that's used in app bar and in notifications. Should You Upgrade to Windows 11? Browse All Windows Articles. OneDrive Windows 7 and 8. Copy and Paste Between Android and Windows. Protect Windows 10 From Internet Explorer. Mozilla Fights Double Standard. Connect to a Hidden Wi-Fi Network.

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